TrueTERRAIN

5.0.0.17

Minor

New Features

  • In the transform panels of any texture, group, or procedural (that has one) the 3 axes scale has been replaced with just a single float slider for easier scaling.
    • A toggle has been added next to the scale slider to see the Scale Finesse or 3 axes scale version.
    • Scale Finesse is multiplied by the scale factor, so take that into account
  • Holding Alt when clicking the Move Selected to Group button will now move the selected layers up a level, ie out of the group layer
  • Favorites category.
    • There's now a heart to the right of the shader's name.
    • Clicking this will automatically put it in the Favorites category (will create if it doesn't exist already) and the heart will now be colored red for that and any other textures in the favorites category.
    • Clicking the heart when red will remove it from the favorites category.
    • Alt+Click the heart will make the Favorites category the active category

Changes

  • Shader Tab will now be the default active tab when opening blender until the other tabs have stuff in them
  • Move Selected to Group has its own icon apart from the Add Group Layer button
  • Better Previewing UX -
    • Alt+Click Shader Preview toggles between local and global previewing and removes any modifier preview
    • Group Layers are now dimly colored to show they hold the layer that is being previewed
    • Previewing a shader inside a group layer actually works now
    • Previewing a modifier and then previewing another modifier on a different shader layer no longer shows that first modifier is active
    • When previewing a shader layer and then a modifier the UI no longer shows the shader layer as being previewed. After un-previewing that modifier the shader layer will once again show as being previewed
    • Previewing a shader layer inside a group and then another layer outside of that group now correctly reattaches the necessary sockets

Fixes

  • Reset to defaults no longer errors out if the input is not in a node group
  • Sometimes the indices of a layer or modifier would be wrong after pasting