TrueTERRAIN
New Features
- Shader Presets
- Remap Values modifier. Ensure mask values are between specific values (useful for filter input masks)
- Whole material normal map. Add in a normal map for the whole terrain itself (for things like Height Maps)
- Subdivision Panel
Changes
- Shader setting tabs (Shader/Modifiers and Mask/Filter) no longer change when you change shader layers
- Paint Mask randomize and falloff changes
- Falloff now always extends into the black area (when previewing) regardless of inverting
- Shader Layer Factor renamed to Opacity
Fixes
- Muting a layer/modifier now correctly shows the layers/modifiers before it
- Random Bake operator fixes