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Getting Started
Geometry
Water
Scatter
Materials
Utilities

Preferences

Information Areas

Addon

Reload Used Space

Calculate the amount of hard drive space the addon takes up

Install Update

Select and install an update for True-Terrain.

The only difference between installing an update with this button and using Blender's Install Addon button is that for some users Blender's Install Addon wasn't always overwriting all files leading to errors and botched updates.

Asset Setup

Asset Path

This is the file path to the directory where you want your assets stored.

Changing this file path by typing or pasting in a path will not, for reasons currently unknown, show you a progress bar.

Change Asset Path

This button with a folder on it will provide you a file browser window to select a folder that matches 1 of 2 types:

  1. An Empty Folder: If you select an empty folder True-Terrain knows that you want to move all your current assets to this empty folder and will install all future assets here. Progress bar will display while moving files.
  2. A Folder Containg True-Terrain 5 Assets: If you select a folder that True-Terrain detects contains True-Terrain 5 assets it will re-assign the asset path to this folder and load in the assets that are there

The right side panel will give hints as to what True-Terrain will do if the active folder is chosen.

If you try and select a folder with items in it that True-Terrain isn't able to detect True-Terrain Assets an error will pop-up explaining.
True-Terrain 4 asset folders are not compatible. See Import From Previous below

Reset to Default

Reset the asset path to be inside the True-Terrain default addon folder

In the dropdown menu next to the folder icon you'll find Reset to Default

Import Pack

Import an assets pack (.tt_pack) file into True-Terrain. Select multiple .tt_pack files to install multiple packs. Progress bar will display. While the file browser is up you may change how many threads True-Terrain may use while importing the packs in the right hand side panel of the file browser.

Import Pack Example (Import progress sped up for time)

Asset Data

Import From Previous

Import the assets from True-Terrain 4.

You must have True-Terrain 4 installed with all the assets you want in the same version you have True-Terrain 5

General Asset Editing

Name

The name to display in the icon picker

Size on Disk

How large this asset or quality level is. If it says 'Un-Calculated' try clicking the 'Calculate Size on Disk' (arrows in a circle) up in the 'Addon' section near the top.

Description

The description to display when hovering over the asset in the icon picker.

The description may be only visible in the Quality Level data section if the asset has quality levels

Create Asset/Quality Level

Create a new asset of type. This will let you insert all the necessary information like name, description, file path(s) and other data pertinent to an asset type.

Remove Asset/Quality Level

This will remove the asset from True-Terrain and all files associated with it that are local (ie inside the asset path directory)

Hold ALT while clicking in order to only remove this asset from True-Terrain and not delete any of the files associated with it.

Move Asset/Quality Level

Move the active asset up or down.

Remove All/Quality Level

Remove all assets of this type and their associated files.

Load Items/Quality Levels

Reload all items from the hard drive.

Batch Render Icons

Clicking this in the menu will display toggles next to each asset. Toggle on each asset you'd like to render new icons for and then click the now visible Start Rendering Icons button below the asset list

Verify Assets

Go through all assets installed in True-Terrain and see if any have file paths that lead to missing files.

Once completed if any missing files were found a .txt file is created and opened that lists out those files that couldn't be found.

Find Missing Assets

If you have assets with missing files this operator will help you re-assign them.

Once clicked an file browser will open up for you to do select:

  • A Directory: True-Terrain will find all compatible image files in the directory and subdirectories and then will attempt to match them with the name of the missing file(s)
  • .tt_pack 's: Select one or more .tt_pack files for True-Terrain to search through for the missing files. Look in the log file spit out by Verify Assets for the potential pack this asset was from.

The side panel in the file browser will give you information on what will happen based upon your selection.

By default Make Local is enabled and any assets will be copied into True-Terrain 5's Asset Path.

Alphabetical

Order the assets in alphabetical order.

Reverse

Reverse the current order of the assets.

Error Icon

If you see a red triangle with a `!` this means the file at this destination no longer exists.

Make Local

Copy all asset/quality level files to be inside the asset path and set the asset's file paths to those files.

Will not delete original files.

Categories

You can set what categories/subcategories an asset appears in by click the circle next to any of the labels of the subcategories.

Only subcategories can be set. Clicking on the categories will not add or remove.

Create Category/Subcategory

Create a new category or subcategory .

Remove Category/Subcategory

Remove the active category or subcategory .

Load Categories/Subcategories

Load all categories/subcategories.

Icon

Change Icon

Set the icon for this asset. Will move to be inside asset path and create optimized versions of.

Terrain Textures

Use Albedo as Icon

Set the color/albedo texture map for the asset as its icon.

Requires there to be a color/albedo texture already set

Texture Data

Use Gloss

Tell True-Terrain that the images used for the roughness maps for this whole texture are actually gloss maps and True-Terrain will act accordingly.

Use Specular

Tell True-Terrain that the images used for the metallic/reflection maps for this whole texture are actually specular maps and True-Terrain will act accordingly.

Direct X Normal Map

Tell True-Terrain that the images used for the normal maps for this whole texture are using DirectX normals (red ang green values are flipped) and True-Terrain will act accordingly.

Quality Levels

Use Gloss

Tell True-Terrain that the image used for the roughness map of this quality level is actually a gloss map and True-Terrain will act accordingly.

Use Reflection

Tell True-Terrain that the image used for the metallic/reflection map of this quality level is actually a specular map and True-Terrain will act accordingly.

Direct X Normal Map

Tell True-Terrain that the image used for the normal map for this quality level is using DirectX normals (red ang green values are flipped) and True-Terrain will act accordingly.

File Paths

Select the location of each of the texutre files on your hard drive. Click the make local button in order to copy them into the set asset directory.

Hold Alt to open up the file's directory or shift to open the image file.

Terrain Procedural Shaders

Load From Blend File (menu Option)

Load the node groups in from the proc_shaders.blend file.

Node Group

Select the node group to load in when choosing the procedural shader. Set by default after Loading from Blend File.

Objects

Explore File

This is a list of objects in the blend file that will be pulled in and scatter when this asset is chosen.

Load Outliner

Fills the list with the objects in the blend file.

This update is left to you to click manually as it's time consuming and buggy to try and do at load for you.

Split Up

Take the selected items from the list and create a new object asset from them leaving the old one behind in the current object asset.

Multiple Objects

When enabled Split Up will make a new object asset for each selected item in the list instead of a single asset containing all of them.

Height Maps

Load From Directory

Load all images from a directory as height maps. A file browser will appear with the following options in the right side panel.

  • Pull Icons: Tell True-Terrain to look for icons in the directory with the format 'height_map_name_icon'. Ignore these as height maps and instead use them as icons for their respective height map. Will make an icon optimized copy of the icon file.
  • File as Icon: Convert and optimize a copy of the height map for use as the icon. If `has_icons` is True, this will only apply to files where an icon is not found.
  • Copy into asset directory: Copy the height maps into the asset directory.
  • Parallel Loading: Use parallel processing to load the height maps. This will be faster but may go long periods before updating UI and Blender may freeze for a while while processing.

Load Height Map

Select an image to be loaded in when this height map is selected. This is the folder button over by the File Path input.

  • File as Icon: Convert and optimize a copy of the height map for use as the icon.
  • Copy into asset directory: Copy the height maps into the asset directory

Height Multiplier

The value to set the multiplier to when bringing in the height map.

Categories

Create and remove categories and subcategories and add or remove assets from those subcategories.

There's also lists of assets for easy editing of what is in or out of each subcategory.

Packs

See packs you have installed as well as what assets and presets are in each pack.

Import Pack

Import True-Terrain 5 pack file. Pack files end with the extensions `.tt_pack`. This is the same button that is up in the Asset Setup section.

Presets

Reload Presets

Reload all presets including their icons from disk.

Import Presets

Import a preset pack file (.tt_presets)for use in True-Terrain.

Presets may have been installed through a pack.

Export Presets

Export your presets to share with others!

Remove Preset

Remove the active preset in the visible preset section.

Author

This is who created the preset.

Icon Path

This is the path to the icon relative to the preset's json file.

Set Preset Icon

Set a new icon for the active preset.

Will copy the image file into the asset path.

Is Default

Whether or not this preset will be what is applied by default when creating whatever item this preset is for.

Creation Date

When the preset was originally created.

Last Modified

The last time the preset was edited.

Reload Preset Icons

If for some reason your preset icons are not showing up this will reload the icons without reloading the presets themselves.

Open Folder

Open the directory containing the files of the active preset.

Defaults

Toggle Fullscreen Bake

When baking hide all other ares of the UI and make the bake are fullscreen.

Max Icon Resolution

The maximum resolution of icons to display in the UI. Leave at 'Auto' to let True-Terrain decide the resolution based on the size of the icon and your screen resoluiton.

Scatter Viewport Limit

The defulat amount to set the Viewport Limit to when adding a new scatter layer.

Auto Freeze Layers

Automatically freeze and unfreeze (cache/bake) Terrain layers when switching between layers or switching sections. This stops the calculation of parts of the terrain that aren't changing speeding up edits. This may cause switch layers or tabs to seem slow depending up the complexity of the mesh. Disabling 'Auto Freeze' will allow you to manually freeze the layers or even the entire terrain. Scatter will get this feature once storing materials on instances are solved by the Blender developers.

Use Descriptions

Use descriptions in the side panel for settings that are actually inputs.

Disable and restart if Blender is crashing a bunch.

Assume Defaults

When creating a new system, layer, or modifier invert the ALT functionality so that the default is to not show the pop ups with presets but to instead apply the default presets.

Water as Sparate Object

By default always enable the Water as Separate Object setting when creating new water systems.

Auto Set Camera Clip End

When creating a terrain go through all the cameras in the scene currently and set their end clipping distance to be twice the size of the terrain so that the camera can see the whole terrain.

Limit Terrain Resolution (Viewport)

By default limit the resolution of the terrain mesh in the viewport only to never go above a specific number. This

Viewport Limit

The number of vertices to limit the terrain object's to. Default of 1,000,000 is a 1000x1000 grid.

Guides

Here you may go through any of the guides you have already completed again to brush up on your knowledge of True-Terrain!

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Created:
December 13, 2023
updated:
November 1, 2024

True-VFX

Author |
Zach @ True-VFX
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