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Getting Started
Geometry
Water
Scatter
Materials
Utilities

Shader Filters

Filter Modifiers

Blend

Blend the texture with a color and mix type.

Blending Mode

The Blend modes can be selected in the select menu. See Color Blend Modes for details on each blending mode.

Clamp Result

Limit the Result to the range between 0.0 and 1.0.

Clamp Factor

Limit the factor value between 0.0 and 1.0. If this option is unchecked then the node operates using Extrapolation.

Factor

Vary the amount this filter affects the layer.

Color

The color to blend with the layer.

Brightness/Contrast

Change the brightness and contrast of the texture.

Bright

An additive-type factor by which to increase the overall brightness of the image. Use a negative number to darken an image.

Contrast

A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image.

Dirt

Add dirt procedurally to the texture based upon the grooves and cracks of the base mesh.

Fac

Vary the amount this filter affects the layer.

Dirt Amount

Vary the amount of "dirt" to apply.

Gamma

Apply a gamma correction.

Gamma

Gamma controls the relative intensity of the mid-tones compared to the full black and full white.

HSV

Change the Hue, Saturation, and Value.

Fac

Vary the amount this filter affects the layer.

Hue

Hue rotation offset, from 0 (-180°) to 1 (+180°). Note that 0 and 1 have the same result.

Saturation

Value of 0 removes color from the image, making it black-and-white. A value greater than 1.0 increases saturation.

Value

Value shift. 0 makes the color black, 1 keeps it the same, and higher values make it brighter.

Invert

Invert the texture's colors.

Fac

Vary the amount this filter affects the layer

RGB Curves

Color correct the texture with curves for each channel.

Curve

Perform level adjustments on each color channel.

See the Curve node for more information.

Factor

Vary the amount this filter affects the layer

Spots

Darken and/or lighten areas of the texture.

Darken/Lighten

Amount

Vary the amount of darkening/lightening happening.

Seed

Vary the position of the noise texture.

Blending Mode

Change the way this texture is applied onto the layer.

See Color Blend Modes for details on each blending mode.

Scale

Vary the scale of the noise.

Detail

Vary the level of detail of the noise.

Dimension

I don't know, play with it and figure it out yourself, or google it.

Lacunarity

I don't know, play with it and figure it out yourself, or google it.

Weathering

Weather the texture.

Fac

Vary the amount this filter affects the layer.

Amount

The amount of weathering to apply.

Setting Masks

For most settings in each filter there is a mask button to the far right. Clicking this mask with take you to a new panel where you can add multiple masks in to affect the setting. This allows you to do more with less layers. Instead of blending 2 or more grass layers together you can add just an HSV mask and affect the values with a noise texture to offset the color of the grass in more realistic ways!

See the Masks section for information on each mask.

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Created:
October 30, 2024
updated:
December 9, 2024

True-VFX

Author |
Zach @ True-VFX
Shader Masks
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