Shader Bake
Output Path
Where to save the baked images. If Splat Map is active then this is also where the texture files will be copied over to.
Image Prefix
What to put in front of the output images to ensure they don't overwrite anything.
Resolution
How detailed you want your baked images.
UV Map Source
From where to pull UV Map information.
UV Map
Choose from existing UV Maps or add a new one in.
UV Attribute
Choose from exisitng attributes or add in a new one.
Bake
Bake out the texture images.
Texture Types
What texture maps to bake out.
Margin
Clear
Splat Map
Bake out a colored mask and export the relevant textures to be masked onto the respective colors.
Here is a nice video explaining splat maps if you're unsure what they are or are for -> Splat Maps Explainer
Splat Map Target
Whether to bake out to an image or a vertex color map on the object.
Splat Map File Format
What format the baked image should be in.
Splat Map List
Here all your layers will be displayed. For each layer choose if it should be baked out and what color should be its mask.
Alternative Quality Level
Choose a different quality level for active layer in the Splat Map List
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