Shader Global Settings
Material Name
Change the name of the True-Terrain material
Note: Only one True-Terrain material is expected to be placed onto a mesh at a time.
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Shader Speed Up
Enabling this toggle will tell Blender to cut some corners when rendering to speed up renders. A 10% reduction in render time was noticed while testing. Will change how indirect light affects objects. Also, no known problems with Eevee but Eevee is already a bunch of estimations and cutting corners so unexpected results may occur.
Remove Material
Delete the True-Terrain material off the active object.
Material Settings
Normal Strength
Strength of the normal mapping effect
Details Strength
Strength of the bump mapping effect
Details Depth
Multiplier for the height value to control the overall distance of the details
Displacement Midlevel
Neutral displacement value that causes no displacement
Displacement Scale
Vary the amount of displacement
Terrain Detail Map
Apply a normal or bump map to the entire terrain. Useful if you are using a non-True-Terrain terrain with a height map and want to use the normal/bump/displacement map for extra detail in the shader.
Detail Map
The normal/bump/displacement map to use for the entire terrain
Detail Type
Choose between normal or bump (black and white, could technically also be displacement)
UV Source
From where to grab the UV Map. If using a geometry nodes create object you will want/need to choose `Attribute` and select the stored UVs attribute.
UV Map
The the UV Layer of the mesh to use for mapping the terrain detail map onto the mesh.
UV Attribute
The the attribute of the mesh or geometry nodes that has stored UV values to use for mapping the terrain detail map onto the mesh.
Location
Translate the terrain detail map
Rotation
Rotate the terrain detail map
Scale
Resize the terrain detail map
Heading 1
Heading 2
Heading 3
Heading 4
Heading 5
Heading 6
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CODE BLOCK
Block quote
Ordered list
- Item 1
- Item 2
- Item 3
Unordered list
- Item A
- Item B
- Item C
Bold text
Emphasis
Superscript
Subscript