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Getting Started
Geometry
Water
Scatter
Materials
Utilities

Shader Settings

Layer Settings

Example Image of the Shader Layers

Settings From Left to Right

Select

Select layer(s) in order to do things to multiple layers at once

Layer Icon/Interaction

Shows the active asset or that is a Group layer. Clicking the icon will do the following depending up on the layer type:

  • Texture/Procedural Layer: Change the active asset even switching between texture and procedural shader.
  • Group Layer: Enter into the group in order to edit the child layers

Layer Name

The editable name of the layer. Double-Click on the name to edit.

Layer Asset Name

The active asset on that layer as the icon isn't always obvious.

Preview Layer

Clicking this button will limit displaying only the layers up to this point. Alt-Click in order to solo just this layer.

Layer Visibility

Hide this layer.

Texture Settings

Quality Level

Easily change the resolution of the active texture

Use Proxy

Use a different resolution (quality level) in the viewport than when rendering

Render Quality Level

The resolution (quality level) to use when rendering

Mixing

How this layer will be applied to the layers below

Opacity

Vary the transparency of this layer

Scale

The size of texture. By default the textures are meant to be 1mx1m but that's not always what the artist wants!

Displacement

The displacement height of this layer

Settings

Specular

Amount to apply of specular map

Roughness

Amount to apply the roughness map

Normal

Strength of the normal mapping effect

Wetness

Wetness used to make the shore shiny and darker

Water Amount

How wet the ground should be.

Water Absorption

Vary the darkeness of the wet areas.

Wetness Masking - Auto

Automatically shade wet the areas underneath Water geometry.

Distance

How far away to extend wetness above the water line.

Distortion

Distort the edge of the wetness.

Distortion Amount

Vary the amount of distortion.

Wetness Masking - Height

See Height mask settings.

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Transform

Location

Translate this layer

Rotation

Rotate this layer

Scale (per Axis)

Scale the individual axes

Anti-Tile

Showing no anti-tiling to full anti-tiling.

Use Anti-Tile

Remove the repetitious nature of putting 1000s of the same texture next to each other.

Use Voronoi

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Displaying the underlying texture coordinates per tile.

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Use a voronoi like texture for the anti-tiling

Edge Blur Amount

Blur the cell edges

Edge Blur Noise

The size of the noise that disturbs the edge of the cells.

Edge Blur Detail

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Seed

Randomize the anti-tile cells

Cell Size

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Vary the size of the cells

Location Randomize

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Visualization of randomzing the location of the texture in each cell

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Minimum

The lowest value for each axes to offset

Maximum

The highest value for each axes to offset

Rotation Randomize

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Visualization of randomizing rotation of each texture per cell

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Minimum

The least to randomly rotate

Maximum

The most to randomly rotate

Scale Randomize

Minimum

The smallest to randomly scale

Maximum

The largest to randomly scale

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Created:
February 26, 2024
updated:
December 17, 2024

True-VFX

Author |
Zach @ True-VFX
Shader Picker
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