Randomize Settings
Often times, especially in nature, a straight line or border is undesired and a big clue something isn't right. That's where randomization settings come in to play.
Normal
This is the standard noise that comes in Blender distributing random values evenly across the geometry.
Amount
The amount of noise to add to the value
Scale
Size of the noise.
Seed
Randomize the noise.
Detail
How small the noise detail should be.
Circular
This noise type is good for bringing a radius closer or farther away from the center. Where Normal may end up creating islands, Circular will ensure the item stays as a whole.
Amount
The amount of displacement the noise will add to the value
Levels
Vary the count of radial displacements
Seed
Randomize the noise
Detail
How small the detail should be.
Curviness
How distorted the radial displacements are from the center
Offset
Ensure the noise transitions smoothly.
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